COUNTER STRIKE : GLOBAL OFFENSIVE
Valve Software

Cs_siege :

• Collaborative project with Marc Bidoul who was my workmate at Ubisoft Paris. It's a remake of the original Counter Strike map called cs_siege, initially created by "N0thing".

• We made a totally different theme than the original, the remake takes place in an industrial zone surrounded by jungle. We decided to only use the original content of the game for this project.

• Siege is part of the Operation Bravo, released in September 2013.

Steam Workshop Page

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Cs_museum :

• A level by Shawn Snelling with the collaboration of Lenz Monath (textures creation) and myself (props creation and optimization).

• I made a panel of models to replace Source Engine primitives and some original one such as the Tyrannosaurus-Rex skeleton. I also helped Shawn to deal with Source Engine limitations and dealt with some performance troubles.

• Museum is part of the Operation Payback, released in May 2013.

Steam Workshop Page

Making of by Shawn Snelling

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De_ruins :

• A level set in a mexican jungle full of mayan relics. I made this level from scratch to final release, with a set of new textures and models (most of them reuse existing csgo content)

• Ruins is part of the Operation Bravo, released in September 2013.

Steam Workshop Page

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De_highlands :

• Collaborative project with Marc Bidoul and several other people.

• Still work in progress

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