Hi !
I'm Valentin, I'm a Level Artist and I just want to make cool things for video games.

Game titles I have contributed to :


Reflector Entertainment
July 2020 to present, Level Artist.

- Role : Level Art.

Ubisoft Montréal
February 2019 to July 2020, Level Artist.

- Title : Hyper Scape
- Role : Level Art.

Arkane Studios
November 2013 to December 2018, Level Artist.

- Titles : Dishonored 2 & Dishonored: Death Of The Outsider
                Deathloop (preproduction)
- Role : Level building, set dressing, lighting composition and optimisation.

New World Interactive
June to October 2013, Level Designer & Artist.

- Title : Insurgency
- Role : Level design, building & polishing on several maps.

Valve Software
April 2013 to September 2013, Map Contributor.

- Title : Counter Strike : Global Offensive
- Role : Operation Payback contributor on Museum. Operation Bravo contributor on Siege and Ruins.

Eidos Montréal
March to August 2012, Contractual Level Designer & Artist.

- Title : Team Fortress 2
- Role : Maker of koth kong king, a Team Fortress 2 promotional level for the game Sleeping Dogs in collaboration with Valve Software.

Ubisoft Paris
September 2011 to February 2012, Junior Level Artist.

- Title : Ghost Recon Future Soldier
- Role : Level building, modeling and texturing on Guerrilla and Campaign mode.

Hydravision Entertainment
January to April 2011, Intern Level / 3D Artist.

- Title : Snipers
- Role : Level building, props modeling and texturing.

Valve Software
Contractual Level Designer & Artist.

- Title : Team Fortress 2
- Role : Maker of koth lakeside, part of the Community Map Pack. (February 2011)
Winner of the Artpass Contest with the creation of cp mountainlab. (October 2010)


- Level Art and Building as a speciality : Passion for creating beautifull and richefully detailled environments.

- Involved in visual composition, lighting, set-dressing, storytelling but also in level design, with technical and gameplay constraints in mind.

- Able to work with visual references (photos or concepts).

- Understanding of advanced modeling and texturing for real-time 3D engine.

• Technical skills: Autodesk Maya, Adobe Photoshop.

• Game engines: Source Engine, Void Engine, Anvill.

• Languages: French (mother tongue), English (Fluent)


• 2008 - 2011 : Bachelor's degree in graphics design specialized in video games at Haute Ecole Albert Jaquard, Belgium.

• 2006 - 2008 : DUT in mechanical production engineering (two-year undergraduate technical diploma)
at IUT de Rennes, France.